Dramatic speed issues with Air 3.5 and "-target ipa-ad-hoc"
hello there,
i'm noticing dramatically slower performance when packaging mobile app 'ipa-ad-hoc' compared 'ipa-test'. new issue air 3.5. hasn't been issue previous air sdks (3.1 thru 3.4, etc.). render mode 'direct'.
i packaging command line syntax:
"/sdk/adobeairsdk35/bin/adt" -package -target ipa-ad-hoc -provisioning-profile "./work/apple/test_app.mobileprovision" -storepass my_secret_pass -storetype pkcs12 -keystore "./mycert.p12" ./test_app.ipa ./test-app.xml platformsdk "/applications/xcode.app/contents/developer/platforms/iphoneos.platform/developer/sdks/ip honeos6.0.sdk"
here i've tried far:
- tested performance ipa-test, ipa-ad-hoc, , ipa-debug-interpreter. ad-hoc more sluggish.
- tested against different versions of ios sdk
- i've removed flex compiler arguments.
- tested app build ipa-ad-hoc on ipad 1, 2, , 3 various versions of ios. noticed sluggish speed on 3 devices.
- i've tried render modes of 'direct', 'cpu', , 'gpu'. 'direct' works best me.
what else can check? i'm racking brain looking magic bullet.
below app.xml file.
thank help!
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.5">
<id>com.xyz.testapp.set</id>
<filename>test app</filename>
<name>test app</name>
<versionnumber>1.2.0</versionnumber>
<initialwindow>
<content>br_test_app.swf</content>
<aspectratio>landscape</aspectratio>
<rendermode>direct</rendermode>
<autoorients>false</autoorients>
<fullscreen>true</fullscreen>
<visible>true</visible>
<softkeyboardbehavior>pan</softkeyboardbehavior>
</initialwindow>
<icon>
<image16x16>assets/icons/16.png</image16x16>
<image32x32>assets/icons/32.png</image32x32>
<image36x36>assets/icons/36.png</image36x36>
<image48x48>assets/icons/48.png</image48x48>
<image57x57>assets/icons/57.png</image57x57>
<image72x72>assets/icons/72.png</image72x72>
<image114x114>assets/icons/114.png</image114x114>
<image128x128>assets/icons/128.png</image128x128>
</icon>
<!-- ios specific capabilities -->
<iphone>
<infoadditions><![cdata[
<key>uidevicefamily</key>
<array>
<string>2</string>
</array>
]]></infoadditions>
<requesteddisplayresolution>high</requesteddisplayresolution>
</iphone>
</application>
1. mean "performance while packaging"?
2. isn't normal packaging ad-hoc take _lot_ longer fast-mode test compile because of massive amount of work needs done converting actionscript instructions native arm ones?
g
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