Dramatic speed issues with Air 3.5 and "-target ipa-ad-hoc"


hello there,

 

i'm noticing dramatically slower performance when packaging mobile app 'ipa-ad-hoc' compared 'ipa-test'.  new issue air 3.5. hasn't been issue previous air sdks (3.1 thru 3.4, etc.). render mode 'direct'.

 

i packaging command line syntax:

"/sdk/adobeairsdk35/bin/adt" -package -target ipa-ad-hoc -provisioning-profile "./work/apple/test_app.mobileprovision" -storepass my_secret_pass -storetype pkcs12 -keystore "./mycert.p12" ./test_app.ipa ./test-app.xml  platformsdk "/applications/xcode.app/contents/developer/platforms/iphoneos.platform/developer/sdks/ip honeos6.0.sdk"


here i've tried far:

  1. tested performance ipa-test, ipa-ad-hoc, , ipa-debug-interpreter.  ad-hoc more sluggish.
  2. tested against different versions of ios sdk
  3. i've removed flex compiler arguments.
  4. tested app build ipa-ad-hoc on ipad 1, 2, , 3 various versions of ios.  noticed sluggish speed on 3 devices.
  5. i've tried render modes of 'direct', 'cpu', , 'gpu'.  'direct' works best me.

 

what else can check?  i'm racking brain looking magic bullet.

 

below app.xml file.

 

thank help!

 

<?xml version="1.0" encoding="utf-8" standalone="no"?>

<application xmlns="http://ns.adobe.com/air/application/3.5">

 

          <id>com.xyz.testapp.set</id>

          <filename>test app</filename>

          <name>test app</name>

          <versionnumber>1.2.0</versionnumber>

 

          <initialwindow>

                    <content>br_test_app.swf</content>

        <aspectratio>landscape</aspectratio>

        <rendermode>direct</rendermode>

                    <autoorients>false</autoorients>

        <fullscreen>true</fullscreen>

        <visible>true</visible>

        <softkeyboardbehavior>pan</softkeyboardbehavior>

    </initialwindow>

 

          <icon>

                    <image16x16>assets/icons/16.png</image16x16>

                    <image32x32>assets/icons/32.png</image32x32>

                    <image36x36>assets/icons/36.png</image36x36>

                    <image48x48>assets/icons/48.png</image48x48>

                    <image57x57>assets/icons/57.png</image57x57>

                    <image72x72>assets/icons/72.png</image72x72>

                    <image114x114>assets/icons/114.png</image114x114>

                    <image128x128>assets/icons/128.png</image128x128>

          </icon>

 

    <!-- ios specific capabilities -->

    <iphone>

        <infoadditions><![cdata[

                              <key>uidevicefamily</key>

                              <array>

                                        <string>2</string>

                              </array>

                    ]]></infoadditions>

        <requesteddisplayresolution>high</requesteddisplayresolution>

    </iphone>

</application>

1. mean "performance while packaging"?

2. isn't normal packaging ad-hoc take _lot_ longer fast-mode test compile because of massive amount of work needs done converting actionscript instructions native arm ones?
g



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