Is it possible to do this kind of system with Cirrus?
sorry poor english.
i looking technology solve problem
and not sure if adobe cirrus right one.
i making 1vs1 turn based game system cross platform (ios, android, web)
the game process ...
playera start app , send data central server
playera need wait until playerb start app server can tell both player start game
once game time on both side, each player send score server , server calculation , tell both player result
during playera playing playerb, playerc may playing playerd, , on ...
it great if can let user p2p connection during game process save bandwidth cost , server capacity.
thank help
sw.
it sounds use rtmfp p2p capabilities in flash player , air game.
note codename cirrus service *only* helps establish p2p connections. can't "central server" game.
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