Is it possible to do this kind of system with Cirrus?


sorry poor english.

i looking technology solve problem

and not sure if adobe cirrus right one.

 

i making 1vs1 turn based game system cross platform (ios, android, web)

the game process ...

playera start app , send data central server

playera need wait until playerb start app server can tell both player start game

once game time on both side, each player send score server , server calculation , tell both player result

during playera playing playerb, playerc may playing playerd, , on ...

 

it great if can let user p2p connection during game process save bandwidth cost , server capacity.

 

thank help

sw.

it sounds use rtmfp p2p capabilities in flash player , air game.

 

note codename cirrus service *only* helps establish p2p connections. can't "central server" game.



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