help with text performance on mobile
what best way use text rendering on mobile phones?
i using gpu mode.
should set text cache bitmap?
is okay update text in game loop ( counting down time left in level)
any tips awesome.
thanks in advance.
if you're updating display every second, don't enable cacheasbitmap property of textfield (or of parent ancestors).
you'll performance benefit if textfield on main timeline , not buried within many levels of parent shouldn't make difference unless have lot of nesting.
positioning textfield no other display object overlaps benefit.
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